Examples include a technology progression system based around three tiers, a more fleshed out counter system between air and anti-air units as well as an additional emphasis on specialised scouting and detection units which serve to make stealth tactics a more viable option than they were in the original game.īeyond the gameplay aspect, the mod also brings many cosmetical updates, spectacular special effects and custom sounds and voice overs to the table. ROTR also changes some of the game mechanics in order to create a unique and fresh experience. In addition, the three original factions China, USA and GLA have been greatly expanded and redesigned in a variety of ways, with several new units, buildings, powers and abilities to explore and combine in your in-game tactics. Most notably, the mod adds two completely new factions, the tank-heavy Russian Federation and the defence-oriented European Continental Alliance. This is the current public release of Rise of the Reds. These patches addresses several bugs, adds new units to all factions and introduces naval gameplay on specific maps included as proof of concept. Soon after its then current release, the development team relocated to its own independent forum at "SWR Productions" where Rise of the Reds along with the team's other projects has remained since. This would lead to the inclusion of the European Continental Alliance as a second fully unique faction to the mod. After a series of leadership changes that included "Grazor" and "Creator" afterwards, the mod saw its first release in The project saw its first release under new management in December oflabeled Rise of the Reds 1.Ī follow-up installment called version 1. Rise of the Reds is an ambitious project that started inwhen an individual known as "Red Army" started a mod that implemented a resurgent Russian Federation into the Generals universe. SWR Productions looks to implement a unique general assignment system, as seen in the alpha builds of Generalswhere players select a faction in the game's lobby and specific general after a match has started. Guest May 8 This comment is currently awaiting admin approval, join now to view. Guest Oct 19 This comment is currently awaiting admin approval, join now to view. RaptorGod Apr 1 Maybe after they finish version 2. I'm sad but hell, this isn't red alert 3. Chetech Apr 1 Makes sense to me, instead of forcing gameplay that wasn't really meant for the game they focus on the stuff that really matters. Add addon Rise of the Reds Navy Map pack. So come on! Join the community today totally free - or sign in with your social account on the right and join in the conversation. Only registered members can share their thoughts. The Idea is Make 2 islands and the only way to attack other bases is using Air units and amphibious Units like BMP I hope the next update sees them adjusting and optimising the graphics engine to better cope with the taxing stress. This comment is currently awaiting admin approval, join now to view.Ĭan they script a small number of maps that are specifically designed to handle the navy or is it impossible? The AI was never adapted to use Navy and due to Navy being cancelled it never will.ĭeal with it or play vs. See the bottom of the February 19th news announcement. They announced the navy's cancellation two months ago, so no, it is not an April Fool's joke. Makes sense to me, instead of forcing gameplay that wasn't really meant for the game they focus on the stuff that really matters. Plus, the devs wanted to focus more on the rest of the mod's content to hurry the release. There were a lot of engine problems with SAGE, since it was never really designed for naval strategy. That is so annoying that there are few games with good navy. RTS could finally stop skip or discriminate navy. This is the navy map pack that contains the navy maps for those who still wish to play with navy units in later versions of ROTR.
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